
;--------------------------------------------------------------------------
[StateDef 96600]
anim=9998
ctrl=0

[State 825]
type = assertspecial
trigger1 = 1
flag = invisible

[State 96600]
type=selfstate
trigger1=!ishelper
value=0

[State 96600]
type=varset
Trigger1=command="up"&&root,command="up"
Trigger2=command="down"&&root,command="down"
Trigger3=command="back"&&root,command="back"
Trigger4=command="fwd"&&root,command="fwd"
Trigger5=command="a"&&root,command="a"
Trigger6=command="b"&&root,command="b"
Trigger7=command="c"&&root,command="c"
Trigger8=command="x"&&root,command="x"
Trigger9=command="y"&&root,command="y"
Trigger10=command="z"&&root,command="z"
Trigger11=command="s"&&root,command="s"
var(50)=-1

[State 96600]
Type = DestroySelf
TriggerAll=isHelper
Trigger1=root,var(50)||var(50)=-1
Trigger2=command="up"&&root,command="up"
Trigger3=command="down"&&root,command="down"
Trigger4=command="back"&&root,command="back"
Trigger5=command="fwd"&&root,command="fwd"
Trigger6=command="a"&&root,command="a"
Trigger7=command="b"&&root,command="b"
Trigger8=command="c"&&root,command="c"
Trigger9=command="x"&&root,command="x"
Trigger10=command="y"&&root,command="y"
Trigger11=command="z"&&root,command="z"
Trigger12=command="s"&&root,command="s"

[State 96600]
Type=varset
TriggerAll=var(50)!=-1
Trigger1=root,command="up"
Trigger2=root,command="down"
Trigger3=root,command="back"
Trigger4=root,command="fwd"
Trigger5=root,command="a"
Trigger6=root,command="b"
Trigger7=root,command="c"
Trigger8=root,command="x"
Trigger9=root,command="y"
Trigger10=root,command="z"
Trigger11=root,command="s"
var(50)=1

;============================================
[StateDef -3]
;--------------------------------------------------------------------------
;   AI action
;--------------------------------------------------------------------------
;-------------------------------------------------
[State -2, 3001]
type = VarSet
trigger1 = var(50)
trigger1 = p2stateno=5120
var(51) = 13
ignorehitpause = 1 

[State -2, 3001]
type = Varadd
trigger1 = var(51)>0
var(51)=-1
ignorehitpause = 1 

[State -2, 3001]
type = VarSet
trigger1 = var(51)<=0
var(51) = 0
ignorehitpause = 1 

;=====================================================
;Modified it a bit for special throws
[State -2, throwa]
type = VarSet
trigger1 = MoveGuarded
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = (StateNo = [600,699]) && MoveGuarded
var(52) = 21	
ignorehitpause = 1 

[State -2, throwb]
type = VarAdd
trigger1 = var(52) >= 1
var(52) = -1
ignorehitpause = 1

[State -2, throwa]
type = VarSet
trigger1 = (StateNo != [600,699]) && MoveHit
var(52) = 0
ignorehitpause = 1 

;==============================================================
[State -2, throwa]
type = VarSet
trigger1 = stateno=5120
var(53) = 12	
ignorehitpause = 1 

[State -2, throwb]
type = VarAdd
trigger1 = var(53) >= 1
var(53) = -1
ignorehitpause = 1

[State -2, throwa]
type = VarSet
trigger1 = var(53)<0
var(53) = 0
ignorehitpause = 1 
;==============================================================
[State -2, throwa]
type = VarSet
trigger1 = stateno=1311 && movehit && animelem=11,0
var(54) = 1	
ignorehitpause = 1 

[State -2, throwa]
type = VarSet
triggerall = var(54)
trigger1 = enemy,ctrl
var(54) = 0	
ignorehitpause = 1 
;=====================================
[State -2, 3001]
type = DisplayToClipboard
trigger1 = 1
text="The value of var(54) is %d"
params = var(54)
ignorehitpause = 1

;==============================================================
[State -3, AI]     
type=helper
Trigger1=!NumHelper(96600)          
Trigger1=RoundState=2
Trigger1=alive
Trigger1=var(50)=0
Trigger1=(PrevStateNo=[191,194])||PrevStateNo=5900            
Trigger1=ctrl&&stateno=0
helpertype=normal
name="AI"
stateno=96600
ID=96600
pos=9999,9999            
keyctrl=1                
pausemovetime=2147483647          
supermovetime=2147483647           
persistent = 0               


[State -3,96600]
type=changestate                  
Trigger1= ishelper(96600)        
Trigger1= stateno!=96600
value=96600

[State -2, 0]  
type = varset
TriggerAll = !var(50)
TriggerAll = RoundState = [1,2]      
Trigger1  = Command = "AI0"  || Command = "AI1"  || Command = "AI2"
Trigger2  = Command = "AI3"  || Command = "AI4"  || Command = "AI5"
Trigger3  = Command = "AI6"  || Command = "AI7"  || Command = "AI8"
Trigger4  = Command = "AI9"  || Command = "AI10" || Command = "AI11"
Trigger5  = Command = "AI12" || Command = "AI13" || Command = "AI14"
Trigger6  = Command = "AI15" || Command = "AI16" || Command = "AI17"
Trigger7  = Command = "AI18" || Command = "AI19" || Command = "AI20"
Trigger8  = Command = "AI21" || Command = "AI22" || Command = "AI23"
Trigger9  = Command = "AI24" || Command = "AI25" || Command = "AI26"
Trigger10 = Command = "AI27" || Command = "AI28" || Command = "AI29"
Trigger11 = Command = "AI30" || Command = "AI31" || Command = "AI32"
Trigger12 = Command = "AI33" || Command = "AI34" || Command = "AI35"
Trigger13 = Command = "AI36" || Command = "AI37" || Command = "AI38"
Trigger14 = numhelper(96600)               
Trigger14 = helper(96600),var(50)          
var(50) = 1             
ignorehitpause = 1

; win, stop moving
[State -2]
type = changestate
value = 0
triggerall = var(50) && statetype!=A && ctrl
trigger1 = Win = 1
;==========================================================
[State -2]
type = changestate
value = 235
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=235 && movecontact && animelem=4,>0 && p2bodydist x<=15
;==========================================================
[State -2]
type = changestate
value = 1300
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=410 && moveguarded && animelem=6,<0 && p2statetype=C
trigger2 = stateno=235 && moveguarded && animelem=4,>0 && p2statetype=C
trigger3 = stateno=230 && moveguarded && animelem=5,>0 && p2statetype=C

[State -2]
type = changestate
value = 1320
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=410 && moveguarded && animelem=6,<0 && p2statetype=S
trigger2 = stateno=235 && moveguarded && animelem=4,>0 && p2statetype=S
trigger3 = stateno=230 && moveguarded && animelem=5,>0 && p2statetype=S

[State -2]
type = changestate
value = 1000
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=410 && movecontact && animelem=6,<0 && p2statetype=A
trigger2 = stateno=235 && movecontact && animelem=4,>0 && p2statetype=A
trigger3 = stateno=230 && movecontact && animelem=5,>0 && p2statetype=A

[State -2]
type = changestate
value = 3100
triggerall = var(50)
triggerall = statetype!=A
triggerall = power>=2000
triggerall = p2bodydist x<=40
trigger1 = stateno=410 && movecontact && animelem=6,<0 && random<=500
trigger2 = stateno=235 && movecontact && animelem=4,>0 && random<=500
trigger3 = stateno=230 && movecontact && animelem=5,>0 && random<=500

[State -2]
type = changestate
value = 3000
triggerall = var(50)
triggerall = statetype!=A
triggerall = power>=1000
triggerall = p2bodydist x<=40
trigger1 = stateno=410 && movecontact && animelem=6,<0 && random<=500
trigger2 = stateno=235 && movecontact && animelem=4,>0 && random<=500
trigger3 = stateno=230 && movecontact && animelem=5,>0 && random<=500

[State -2]
type = changestate
value = 1310
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=410 && movecontact && animelem=6,<0

[State -2]
type = changestate
value = 1000
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=235 && movecontact && animelem=4,>0

[State -2]
type = changestate
value = 400
triggerall = var(50)
triggerall = statetype!=A
trigger1 = stateno=230 && movecontact && animelem=5,>0
;==========================================================
[State -2]
type = changestate
value = 700
triggerall = var(50)
triggerall = statetype!=A
triggerall = var(54)
triggerall = ctrl
trigger1 = 1
;==========================================================
[State -1]
type = ChangeState
value = 850
triggerall = var(50)
triggerall = !var(51) && !var(52)
triggerall = statetype!=A
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2stateno!=[150,155]
triggerall = p2bodydist x=[0,15]
trigger1 = backedgedist<=80 && p2bodydist x<=0

[State -1]
type = ChangeState
value = 900
triggerall = var(50)
triggerall = !var(51) && !var(52)
triggerall = statetype!=A
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2stateno!=[150,155]
triggerall = p2bodydist x=[0,15]
trigger1 = frontedgedist<=80 && p2bodydist x<=0

[State -2]
type = changestate
value = 235
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = p2bodydist x<=20
trigger1 = p2statetype=S && (p2stateno=[120,169])
trigger2 = p2stateno=100 || p2stateno=52 && enemy,time<=1 && random<=400
trigger3 = p2movetype=H
trigger4 = p2movetype=A && p2stateno<1000 && random<=500
trigger5 = p2movetype=A && p2stateno>=1000 && random<=200
trigger6 = p2movetype=I && p2stateno>=200

[State -2]
type = changestate
value = 410
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = p2bodydist x<=36
trigger1 = p2stateno=100
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200

[State -2]
type = changestate
value = 230
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = p2bodydist x=[40,60]
trigger1 = p2stateno=100
trigger2 = p2movetype=H
trigger3 = p2movetype=I && random<=120
trigger4 = p2movetype=A && p2stateno<1000 && random<=200
trigger5 = p2movetype=A && p2stateno>=1000 && random<=100

[State -2]
type = changestate
value = 3500
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=L && (p2stateno!=[5040,5999])
triggerall = ctrl
triggerall = power>=3000 || power>=2000 && 100*life/const(data.life)<=25
trigger1 = p2statetype!=A && p2bodydist x>80 && p2movetype=A && (enemy,numproj || p2stateno>1000) && random<=333

[State -2]
type = changestate
value = ifelse(p2bodydist x<=90,ifelse(p2bodydist x<=50,1100,1110),ifelse(p2bodydist x<=130,1120,1130))
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=L && (p2stateno!=[5040,5999])
triggerall = ctrl
triggerall = random<=500
trigger1 = p2movetype=A && enemy,numproj && enemy,time<=2 && p2statetype!=A
trigger2 = p2movetype=A && p2bodydist x>=100 && random<=300 && p2statetype!=A
trigger3 = p2movetype=A && enemy,vel x>0 && enemy,vel x<=8 && random<=300

[State -2]
type = changestate
value = ifelse(p2statetype=S,ifelse(random<=700,1320,1310),ifelse(random<=700,1300,1310))
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L && (p2stateno!=[5040,5999])
triggerall = ctrl
triggerall = p2bodydist x=[70,140]
trigger1 = p2movetype!=A && p2stateno<200 && random<=100
trigger2 = p2movetype!=A && p2stateno>=200 && random<=200

[State -2]
type = changestate
value = 400
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2stateno!=5120
triggerall = ctrl
triggerall = p2bodydist x=[60,120]
trigger1 = p2stateno=100 || p2statetype=L
trigger2 = p2statetype=S && p2movetype!=A && random<=150 && p2statetype!=L
trigger3 = p2statetype=S && p2movetype=A && enemy,vel x=0 && !(enemy,numproj) && random<=200 && p2statetype!=L

[State -2]
type = changestate
value = 1400
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = ctrl
triggerall = p2bodydist x=[35,65]
trigger1 = p2statetype=L

[State -2]
type = changestate
value = 3100
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=L && (p2stateno!=[5040,5999])
triggerall = ctrl
triggerall = power>=2000 && random<=500
trigger1 = p2statetype=A && enemy,vel y>=0 && enemy,vel x=0 && p2bodydist x<=40 && p2dist y>=-50 && p2movetype=A
trigger2 = p2statetype=A && enemy,vel y>=0 && enemy,vel x>0 && (p2bodydist x=[10,40]) && p2dist y>=-50 && p2movetype!=A && random<=200
trigger3 = p2statetype!=A && p2bodydist x<=35 && p2movetype=A && random<=333

[State -2]
type = changestate
value = 3200
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=L && (p2stateno!=[5040,5999])
triggerall = ctrl
triggerall = power>=1000
trigger1 = p2statetype=A && enemy,vel y>=0 && enemy,vel x=0 && p2bodydist x<=40 && p2dist y>=-50 && p2movetype=A
trigger2 = p2statetype=A && enemy,vel y>=0 && enemy,vel x>0 && (p2bodydist x=[10,40]) && p2dist y>=-50 && p2movetype!=A && random<=200
trigger3 = p2statetype!=A && p2bodydist x<=35 && p2movetype=A && random<=333

[State -2]
type = changestate
value = 3000
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=L && (p2stateno!=[5040,5999])
triggerall = ctrl
triggerall = power>=1000
trigger1 = p2statetype!=A && p2bodydist x<=45 && p2movetype=A && random<=333

[State -2]
type = changestate
value = 1200
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype=A
triggerall = p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = pos y<=-50
triggerall = vel x<0
trigger1 = p2statetype=A
trigger2 = p2statetype!=A && random<=200

[State -2]
type = changestate
value = 610
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype=A
triggerall = p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = pos y<=-50
triggerall = vel x=0
triggerall = p2bodydist x<=130
trigger1 = p2statetype!=A && random<=300

[State -2]
type = changestate
value = 605
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype=A
triggerall = p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = vel x>0
triggerall = p2statetype=C
trigger1 = p2bodydist x<=35
trigger1 = p2dist y=[-60,-35]

[State -2]
type = changestate
value = 645
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype=A
triggerall = p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = (vel x>0 && p2statetype=S || p2statetype=A) && vel y<0
trigger1 = p2bodydist x<=50
trigger1 = p2dist y=[-50,-30]

[State -2]
type = changestate
value = 510
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype=A
triggerall = p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = vel x<=0
trigger1 = p2bodydist x=[10,90]
trigger1 = p2dist y=[-50,-20]

[State -2]
type = changestate
value = 1000
triggerall = var(50)
triggerall = !var(54)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L && p2stateno!=5120
triggerall = ctrl
triggerall = p2bodydist x<=60
triggerall = p2dist y<=-30 && p2dist y>=-70
triggerall = enemy,vel y<=0
trigger1 = random<=500

;===================================================
;
[State -1,]
type = ChangeState
value = 120
triggerall = var(50)
triggerall = ctrl
triggerall = statetype != A
Trigger1 = enemy,NumProj && var(53)

[State -2,jump]
type = ChangeState
value = 40
triggerall = var(50) && !var(54)
triggerall = ctrl
triggerall = statetype!=A
triggerall = enemy,NumProj<=1
trigger1 = p2stateno=52 && (p2dist x=[0,40])
trigger2 = p2bodydist x<=40 && random<=200 && p2stateno=5120 && enemy,time>=3
trigger3 = p2bodydist x>=60 && random<=110 && p2movetype!=A && p2statetype!=A && p2statetype!=L
trigger4 = (p2bodydist x=[0,60]) && random<=100 && frontedgedist<=70 && p2stateno=5201
trigger5 = (p2bodydist x=[0,60]) && random<=100 && backedgedist<=70 && p2stateno=5201
trigger6 = backedgedist<=50 && p2stateno=5120 && (p2bodydist x=[0,30])
trigger7 = p2statetype=A && enemy,vel y<=0 && random<=200

[State -1]
type = ChangeState
value = 100
triggerall = var(50) && !var(54)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=40
triggerall = stateno!=100 && stateno!=20
triggerall = p2stateno!=5120
triggerall = enemy,NumProj=0
triggerall = p2statetype!=A
trigger1 = p2bodydist X >=60 && p2movetype=H && random <= 180
trigger2 = p2bodydist X >=60 && p2movetype!=A && (P2StateNo = [0,4999]) && random <= 100
trigger3 = p2bodydist X >=60 && p2movetype=I && P2StateNo>=6000 && random <= 120 && p2statetype!=A
trigger4 = p2statetype=L && random<=250

[State -1,]
type = ChangeState
value = 120
triggerall = var(50)
triggerall = ctrl
triggerall = statetype != A
Trigger1 = (p2bodydist x=[0,40]) && p2dist y>=-100
Trigger1 = p2statetype=A && enemy,vel y>=0 && p2movetype=A
Trigger2 = enemy,NumProj>0
Trigger2 = InGuardDist
Trigger3 = (p2bodydist x=[0,80]) && p2movetype=A && random<=500
Trigger3 = InGuardDist

[State -1]
type = ChangeState
value = 4000
triggerall = var(50)
triggerall = p2StateType!=L && p2StateType!=A
triggerall = StateType!=A
triggerall = P2Stateno!=[5030,5999]
triggerall = StateNo!=[150,151]
trigger1 = (p2stateno=[0,699]) && (p2bodydist x=[20,70])
trigger1 = ctrl && random<=150 && p2movetype=A && enemy,animtime>33 && p2statetype!=A
trigger2 = ctrl && enemy,numproj && p2movetype=A && p2dist x<=100 && enemy,animtime>33 && random<=160
trigger3 = ctrl && enemy,numproj && p2movetype=A && p2dist x>100 && enemy,animtime<33 && random<=60

[State -1]
type = ChangeState
value = 20
triggerall = var(50)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=100 && stateno!=20
triggerall = prevstateno!=100
triggerall = p2stateno!=5120 && p2statetype!=L && p2statetype!=A
triggerall = enemy,NumProj<=1
trigger1 = p2bodydist x >=40 && p2movetype!=A && (p2stateno=[0,4999])
trigger2 = p2movetype!=A && p2bodydist x >=20

[State -1]
type = ChangeState
value = 850
triggerall = var(50)
triggerall = !var(51) && !var(52)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2stateno!=[150,155]
triggerall = p2bodydist x=[0,15]
trigger1 = backedgedist<=80
trigger1 = p2movetype=A
trigger1 = random<=400
trigger2 = backedgedist<=80
trigger2 = p2stateno=100 || p2stateno=52 || p2bodydist x<=0

[State -1]
type = ChangeState
value = 900
triggerall = var(50)
triggerall = !var(51) && !var(52)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2stateno!=[150,155]
triggerall = p2bodydist x=[0,15]
trigger1 = frontedgedist<=80
trigger1 = p2movetype=A
trigger1 = random<=400
trigger2 = frontedgedist<=80
trigger2 = p2stateno=100 || p2stateno=52 || p2bodydist x<=0

[State -1]
type = ChangeState
value = 105
triggerall = var(50) && !var(54)
triggerall = statetype!=A 
triggerall = ctrl
trigger1 = p2stateno=5120 || p2statetype=L || p2stateno=5201
trigger1 = p2bodydist x=[-40,40]
trigger2 = numenemy=2 && ((enemynear(0),p2bodydist X)=[-50,50])
trigger2 = enemynear(1),stateno=5120 || enemynear(0),stateno=5120
trigger2 = backedgedist>60

[State -1,AB]
type = ChangeState
value = 5200
triggerall = var(50)
triggerall = vel Y>0
triggerall = alive
trigger1 = pos y>=-10
trigger1 = stateno=5050
trigger1 = canrecover
trigger2 = pos y>=-20
trigger2 = stateno=5071

[State -1]
type = ChangeState
value = 4500
triggerall = p2bodydist x=[0,40]
triggerall = var(50)
triggerall = power>=1000
triggerall = statetype!=A
trigger1 = prevstateno=150 || prevstateno=152
trigger1 = random<=60
trigger1 = p2stateno=[0,699]
trigger1 = backedgedist<=80 || frontedgedist<=100